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	<title>Techpedition &#187; Game Reviews</title>
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		<title>Starhawk BETA Review</title>
		<link>http://www.techpedition.com/2012/01/28/starhawk-beta-review/</link>
		<comments>http://www.techpedition.com/2012/01/28/starhawk-beta-review/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 22:11:42 +0000</pubDate>
		<dc:creator>James Knotts</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[incognito entertainment]]></category>
		<category><![CDATA[starhawk]]></category>
		<category><![CDATA[warhawk]]></category>

		<guid isPermaLink="false">http://www.techpedition.com/?p=12407</guid>
		<description><![CDATA[Developed by Incognito Entertainment for the PS3, StarHawk is the successor to the PS3 game WarHawk. Warhawk was a semi remake/re-imagining of the original WarHawk PS1 launch title. PS Plus users have Beta access to Starhawk right now!]]></description>
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<p>Developed by Incognito Entertainment for the PS3, StarHawk is the successor to the PS3 game WarHawk. Warhawk was a semi remake/re-imagining of the original WarHawk PS1 launch title. The original WarHawk was a 3rd person flight game that pitted the player against an invading alien onslaught all by their lonesome. It was revolutionary for it&#8217;s time as were most PS1 launch titles. </p>
<p>The remake of Warhawk on PS3 was quite a bit different. Out was the single player mode. Incognito felt it just didn&#8217;t hold up to the multi-player section so they just straight dropped it. WarHawk still kept the 3rd person perspective, but added new things. You could run around as a trooper, drive a armored jeep, or hop into a Hawk and battle it out in the sky. If you&#8217;ve missed out on WarHawk&#8230;for shame. It still has a very large fanbase, and online community even after more than 4 years on shelves.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2012/01/screen004.jpg"><img src="http://www.techpedition.com/wp-content/uploads/2012/01/screen004.jpg" alt="" title="screen004" width="300" height="168" class="alignleft size-full wp-image-12449" /></a></p>
<p>StarHawk is a in spiritual successor to Warhawk, and it adds some new things to the mix. First up is now you can build structures. Anyone can do so at any time within their team&#8217;s green zones, provided you have enough building blocks. You can build walls, auto turrets, jeep garages, jetpack hangers, Hawk platforms, sniping towers, armouries, large anti vehicle weapons, and an energy shield generator. Whew&#8230;that&#8217;s a lot, but in the BETA there are still two structures in the construct wheel that are blank, so expect that list to grow.</p>
<p>The great thing about building the different structures is that anyone on the team can use them. If you build a Hawk platform for instance, anyone can get a Hawk. All they need is two construct blocks and away you go. Also, the Hawks are done a bit different. Taking a Robotech-esq approach, the Hawks can be in one of two modes, the aerial vehicle mode or a bi-pedal ground mode. Which makes for some interesting tactics in capture the flag games.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2012/01/screen007.jpg"><img src="http://www.techpedition.com/wp-content/uploads/2012/01/screen007.jpg" alt="" title="screen007" width="300" height="168" class="alignright size-full wp-image-12451" /></a></p>
<p>In the BETA are just two maps and two gameplay modes. The modes you have are capture the flag and team deathmatch. As for the maps you get, they are two very different types. You have Acid Sea, an industrial island that is literally surrounded by a ocean of acid, and a Space Platform stage that gives great opportunities for aerial fun. For the buildings and spawning, you get drop pods. On the Respawn screen you get a top down view of the map and can choose where to spawn, then you rocket down to the map. </p>
<p>After selecting your construct you get a ghost outline of the structure that when it is green means you can build it right there. Then all you have to do is stand still, look up and you can see it coming down from the dropship to you. Spawning both yourself and your constructs can be used to kill enemy team players which is really satisfying when you pull it off.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2012/01/starhawk-media-screen004.jpg"><img src="http://www.techpedition.com/wp-content/uploads/2012/01/starhawk-media-screen004.jpg" alt="" title="starhawk-media-screen004" width="300" height="168" class="alignleft size-full wp-image-12448" /></a></p>
<p>I&#8217;ve played several BETA&#8217;s over the years, but in my opinion this one has changed the most while I played. Every day there seems to be a latest version to update to with generally no less than 4 major tweaks and changes that have been implemented due to player input. Everything from Hawk mobility, to jetpack durability. Most of the BETA&#8217;s I&#8217;ve played would generally let you play, give input, and add tweaks to the final product. So this BETA has been a huge breath of fresh air.</p>
<p>Final Judgement: If your a Plus member check this BETA out. If not there has been talk about a more open BETA soon, and if so then you definitely need to check this out.<br />

<a href='http://www.techpedition.com/2012/01/28/starhawk-beta-review/starhawk-media-screen004/' title='starhawk-media-screen004'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2012/01/starhawk-media-screen004-225x160.jpg" class="attachment-thumbnail" alt="starhawk-media-screen004" title="starhawk-media-screen004" /></a>
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		<title>Duke Nukem Forever</title>
		<link>http://www.techpedition.com/2012/01/27/duke-nukem-forever/</link>
		<comments>http://www.techpedition.com/2012/01/27/duke-nukem-forever/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 14:13:25 +0000</pubDate>
		<dc:creator>James Knotts</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
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		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://www.techpedition.com/?p=12220</guid>
		<description><![CDATA[For all the horrible reviews Duke Nukem Forever has received, I had to see for myself if such overwhelmingly negative reviews were justified. Brace yourself.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.techpedition.com/wp-content/uploads/2012/01/Duke-Nukem-Forever-1536.jpg"><img src="http://www.techpedition.com/wp-content/uploads/2012/01/Duke-Nukem-Forever-1536-1024x640.jpg" alt="" title="Duke-Nukem-Forever-1536" width="1024" height="640" class="alignright size-large wp-image-12398" /></a></p>
<p>So I picked up this game at Gamestop for about ten dollars &#8211;brand new&#8211; out the bargain bin a while back. For obvious reasons, GameStop just wants to get this product out of the store. And for all the horrible reviews Duke Nukem Forever has received, I had to see for myself if such overwhelmingly negative reviews were justified. Brace yourself.</p>
<p>The gameplay mechanics are OLD AND SERIOUSLY OUTDATED. Currently, gameplay mechanics are measured by such games as Halo or Call of Duty, and if a game doesn&#8217;t play anything like these games, you can almost certainly know it will be automatically received as being bad. This game plays like all the first person shooters that came out when this game should have come out, about eleven to thirteen years ago. Game intensity and difficulty ranges from calm and relaxing to &#8216;I want to pull my hair out&#8217;. As far as controls go, by today&#8217;s standards the controls are clunky at best. Don&#8217;t get me wrong, they are responsive, but nothing like what we have become accustomed to. There is no snap feature when it comes to locking onto a target, and no lock-on system whatsoever, with the exception of the rocket propelled grenade launcher, but then you have to manually keep the rectal on the target for a few seconds to get the lock. The multiplayer system suffers from the same outdated-ness. Multiplayer matches are limited to four-on-four no matter what mode you are playing.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2012/01/monster_truck_version4.jpg"><img src="http://www.techpedition.com/wp-content/uploads/2012/01/monster_truck_version4-300x168.jpg" alt="" title="monster_truck_version4" width="300" height="168" class="alignleft size-medium wp-image-12394" /></a></p>
<p>The narrative of Duke Nukem Forever hurts the game a lot, but this could partly be due to the game going through several development teams. But honestly, it&#8217;s a Duke Nukem game and none of them have been known for their stories. When Duke was first introduced he was a parody of every seventy&#8217;s and eighty&#8217;s action hero. He&#8217;s muscled, kicks-ass, crude, and spouts a crap-ton of one liners. The game is filled with lots of moments of plain silliness.  For instance, on one stage Duke does nothing but go through his strip club finding items to get a lap-dance in a dream sequence. There are moments when it seems your going to have non-player character help, but these are basically cannon fodder and die almost as soon as any action picks up.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2012/01/dnf_vegas_4.jpg"><img src="http://www.techpedition.com/wp-content/uploads/2012/01/dnf_vegas_4-300x168.jpg" alt="" title="dnf_vegas_4" width="300" height="168" class="alignright size-medium wp-image-12396" /></a></p>
<p>There are several places where the gameplay takes a change. A turret sequence, some vehicle driving, and a few places where Duke gets shrunk down and has to do some platforming to get around. The weapons are typical Duke. With many Duke mainstays like the trusty pistol, shotgun, RPG, and devestator, with the added weapons of a Shrink ray, and a freeze ray. You also get two types of throw-ables, the pipe bomb that you throw and then detonate with a car clicker, and a trip mine you can set onto any surface. The bosses are set to where only explosives can kill them so these, along with the explosive weapons are your only means to win.</p>
<p>Once you beat the game on normal you unlock the cheat extras. Which include Big Head, God Mode, Infinite Ammo, and more. Yet like all other games they disable trophy acquisition. Which may or may not matter as for the most part the replay value of the single player is a bit lacking on the whole.</p>
<p>For the multiplayer you have the normal game modes with some twists. Death-match and team death-match are called Duke Match and Team Duke Match. The capture the flag is Capture the Babe, which does have some interesting twists. You of course pick up the enemies Babe, but you lose the ability to use any of your weapons. You must instead use the single shot garter pistol the Babe has on her. She will make it hard for you as well by placing her hand in front of your face, but you can just press the button to spank her ass and she will move it away. The garter pistol is a one shot kill which is nice, but it has slow reload, and the lost of the snap feature does mean you have to use more skill. Your domination match is Hail to the King, where you must take the control points and do a Hail to the King while in the point.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2012/01/dnf_vegas_51.jpg"><img src="http://www.techpedition.com/wp-content/uploads/2012/01/dnf_vegas_51-1024x576.jpg" alt="" title="dnf_vegas_5" width="1024" height="576" class="alignright size-large wp-image-12397" /></a></p>
<p>You get quite a bit of customization as you progress through the multi-player. You get different hats, eyeware, and shirt logos to outfit Duke. Also added is the My Digs, that has furniture, games, and babes to unlock as you level up. Which makes wanting to progress through the multi-player a bit more intriguing as you get the ability to ogle the babes.  The maps are interesting. You get simple ones, and some that are really cluttered. Duke Burger map has all of you shrunk and running around the Duke Burger kitchen. It&#8217;s a very fun map, in that you have several ways to trap and kill other players with environmental hazards like the microwave, and dishwasher.</p>
<p>Unfortunately the main problem with the maps are the weapon placements. Some are hard to get to, and are set to where you can be a very easy target. Which can make it very frustrating to get the things you need to rack up your points, unless your the guy that gets them first and starts camping. Matches can be set up in various ways: limited weapons, infinite ammo, score counts, etc. As a side not, guys flying around with jetpacks wielding the devastator can just ruin your day.</p>
<p>Overall the game is enjoyable, and will give you a few good hours of playtime. The multi-player is actually a great way to hop online and just play for a few matches and then get off. It also has a huge plethora of challenges you can do that can rack up to big experience point rewards. Again if this game had come out when it was originally supposed to, the only thing that would have given it a run for it&#8217;s money would have been Doom 3. As is today, I really think they just put it out to get rid of it and maybe move on to something else.</p>
<p>For the original price it definitely wouldn&#8217;t have been worth looking at. At ten bucks or even five, like some Best Buys have done, you get what you pay for. A simple game that plays simple, gives you some fun moments, and has lots of crude humor, and gives you something to go &#8220;Damn&#8221; about.</p>

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		<title>The Legend of Zelda:  The Sky is (Un)Limited</title>
		<link>http://www.techpedition.com/2011/12/08/the-legend-of-zelda-the-sky-is-unlimited/</link>
		<comments>http://www.techpedition.com/2011/12/08/the-legend-of-zelda-the-sky-is-unlimited/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 03:25:56 +0000</pubDate>
		<dc:creator>Shanda Minor</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fi]]></category>
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		<category><![CDATA[skyloft]]></category>
		<category><![CDATA[Skyward Sword]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.techpedition.com/?p=12143</guid>
		<description><![CDATA[It’s been five years since the last big boy console version Zelda. Count ‘em. Now the obvious question here is, “Has Skyward Sword been worth the wait?” The easy answer is, "Absolutely!" But things are a bit more complicated than that.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.techpedition.com/wp-content/uploads/2011/12/irY2U23qBZY7m.png"><img class="aligncenter size-large wp-image-12177" title="irY2U23qBZY7m" src="http://www.techpedition.com/wp-content/uploads/2011/12/irY2U23qBZY7m-1024x576.png" alt="" width="1024" height="576" /></a></p>
<p>It&#8217;s been <em>five years</em> since the last big boy console version of Zelda.  Count &#8216;em!  Now the obvious question here is, &#8220;Has Skyward Sword been worth the wait?&#8221; The easy answer is, &#8220;Absolutely!&#8221; But intense enjoyment is sometimes limited by the controls a gamer is given to play a game with.</p>
<p>You start the game through a tutorial, not unlike the previous two Zeldas (Twilight Princess and Wind Waker) to get the player adjusted to the controls. I would say that Link&#8217;s actions were on point initially except for rolling items, as sometimes the Wii remote didn&#8217;t pick up you holding the controller downwards for a swing.  This would be a small problem and not a big deal right?  Well, more motion control issues creep up.  Later in the beginning, you meet up with the &#8220;Divine One&#8221; and at some point, you lose her which begins the big adventure.</p>
<p>The story in Skyward Sword is much meatier than ever before, and so is Link&#8217;s facial expressions. I didn&#8217;t find Link to be boring at all. His actions and mannerisms gave more meaning to his character, as opposed to being just a plain-faced, green-clothed hero in times past. You actually get a great sense of his relationship with Zelda, the Master Sword&#8217;s beginnings, enemies&#8211;especially the big one, and other Skyloft &#8211;the main town&#8211; folk. The plot defines the origins of the series, and finally answers the question of why the series is called The Legend of Zelda, rather than The Legend of Link. I mean, how many of us have wondered that for years? Why are Link, Zelda, and &#8220;villain&#8221; nearly always tied together?</p>
<p>After learning how to run and pick up vases, Link eventually has to leave his bed and meet up with his mentor, Fi, the spirit of your sword.  Fi is this generation&#8217;s Navi (&#8220;<em>Hey, Listen!</em>&#8220;) and your guide throughout the game.</p>
<p>Dungeon design shines in this Zelda, even though Twilight Princess&#8217;s dungeons were a bit more &#8220;flashy&#8221;. One of the biggest complaints previously was the dungeons were too easy and non-boss enemies took too little damage. Well, that is fixed in this iteration. For instance, bats take a whole heart damage despite being one of the first enemies in the game. The developers really took Link&#8217;s health to &#8220;heart&#8221;, making some enemies much more harder than they would have been normally. Get use to the low-heart music, you&#8217;re gonna hear it a lot.</p>
<p><img class="aligncenter size-full wp-image-12193" title="ZeldaLizards" src="http://www.techpedition.com/wp-content/uploads/2011/12/ZeldaLizards.jpg" alt="" width="608" height="299" />Puzzles are clever. Some may even take you a bit longer to solve than one would expect. In times like these, Fi is very helpful, although you may hear her sometimes repeating things she just told you a few minutes prior. Also, the dungeon map will prove to be a huge aide. You will find yourself using it more than usual to check your location and find areas that you have not explored before. There is a ton of ground to cover and the areas are quite large in some places.</p>
<p>To move the story along, you are presented with fetch quests (or even note quests as I call some of them). These can sometimes become a little tedious and are more-less hit and miss. Some will be fun and interesting &#8211;pirates&#8211;, while others will feel like a complete waste of time.</p>
<p>Somehow Nintendo found a good mechanism of introducing mini-dungeons into the mix. This increases player finish times, and also presents you with a bit more adventure.  You can expect to complete this game, depending on side quests, in 50 to 75 hours.  Of course, it&#8217;s not like you are just going to walk around the place for hours without seeing an enemy.</p>
<p>Enemies not only take a large portion of health now, but they&#8217;ve become harder to defeat. The key is to understand that your sword movements determine their reactions and defense poses. Once you have a good grip on that, you won&#8217;t find yourself dying as much. Needless to say, NO MORE WAGGLE &#8211;MWUHAHAHA! Waggle might work once every 3 hours, but if you want to minimize the number of deaths, learn how to properly use the Link&#8217;s sword movements.</p>
<p><img class="aligncenter size-large wp-image-12189" title="Ghirahim" src="http://www.techpedition.com/wp-content/uploads/2011/12/Ghirahim-1024x576.jpg" alt="" width="1024" height="576" /></p>
<p>However, there are sometimes cases of when you position/swing Link&#8217;s sword correctly, but somehow the enemy mysteriously blocks your attacks or your swipes do absolutely nothing when they should have caused damage. This is another case in which the motion controls are not exactly &#8220;spot on&#8221;. It can be VERY frustrating, especially against a certain crazy boss in the game who loves to attack you, but doesn&#8217;t like being attacked back apparently.</p>
<p>The topic of motion controls is a heated debate for the game and it&#8217;s my hope that Nintendo will try to improve the precision of sword swings/positioning before the Wii U version of Zelda is released.  Bosses and sub-bosses have been really well done, as you will use a fair share of fairies getting through fights. Old school items have been redefined too in an effective manner. You will find yourself using previous items in newer dungeons more than in earlier console versions.  My favorite item completely changes the area around you.  Literally.</p>
<p>The world that Link now lives in is becoming larger and larger with non-player characters having more serious and longer roles with every new version. There are many items to collect and plenty of side-quests in between dusty dungeons. Whether you&#8217;re searching for pumpkin soup or unlocked treasure chests, the music has been beautifully done &#8211;it&#8217;s fully orchestrated now instead of midi.  It&#8217;s not the best in the series, Ocarina of Time and Wind Waker had better music, but some scores like the main theme &#8220;Ballad of the Goddess&#8221; are on par.  I&#8217;m actually happy that they are moving away from the games being so wrapped around musical items. We have Wii Music if that&#8217;s what we wanted to play.  Even while I enjoyed flying through the skies on your trusty Skywing, nothing replaces the urgency and fun of riding on a freakin horse. Here&#8217;s hoping we go back to Epona in the next round.</p>
<p><img class="aligncenter size-full wp-image-12190" title="linkZelda" src="http://www.techpedition.com/wp-content/uploads/2011/12/linkZelda.jpg" alt="" width="640" height="325" /></p>
<p>In closing, there are definitely some improvements in the series like better enemies, redesigned items, more mini-dungeons, better story, and sound improvement. Problems would be the motion control precision of picking up your movements, slight invulnerability of certain enemies, and a reset of the item grab popups when you come back to the game from loading a save.  Despite the fact that Twilight Princess gave us the Link and realism we wanted, I think Skyward Sword is a more satisfying adventure.  There&#8217;s simply more to do and many elements that feel closer to older Zelda titles such as dungeon design and puzzles.  I do feel like something kept the game from being perfect.  Maybe there wasn&#8217;t enough towns&#8211;is this a recurring thing recently?  Or it could be the sometimes finicky controls.  But hey, it&#8217;s the Legend of Zelda.  Let&#8217;s raise up our swords to the sky and appreciate this game for the next four or five years.  LOL</p>

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		<title>Tekken Hybrid: Awesome or Awful?</title>
		<link>http://www.techpedition.com/2011/11/26/tekken-hybrid-awesome-or-awful/</link>
		<comments>http://www.techpedition.com/2011/11/26/tekken-hybrid-awesome-or-awful/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 13:14:51 +0000</pubDate>
		<dc:creator>James Knotts</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Tekken]]></category>
		<category><![CDATA[Tekken Hybrid]]></category>
		<category><![CDATA[Tekken Tag Tournament 2]]></category>
		<category><![CDATA[Tekken Tag Tournament HD]]></category>
		<category><![CDATA[Tekken: Blood Vengeance]]></category>

		<guid isPermaLink="false">http://www.techpedition.com/?p=11788</guid>
		<description><![CDATA[Tekken fans, your next big installment of the Iron Fist is here with Tekken Hybrid, a bundle-pack of three separate pieces of media: Tekken Tag Tournament HD, Tekken: Blood Vengeance, and Tekken Tag Tournament 2 Prologue. ]]></description>
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<p><em>All right Tekken fans, the next big installment of the Iron Fist is here. For those who don&#8217;t know, and I&#8217;m not surprised if you don&#8217;t, Tekken Hybrid is a bundle-pack of three separate pieces of media: Tekken Tag Tournament HD (Game), Tekken: Blood Vengeance (Movie), and Tekken Tag Tournament 2 Prologue (Game).</em></p>
<p>First up, is Tekken Tag Tournament HD. Tekken Tag Tournament, also known as TTT, is one of the keystone fighting games during the genre&#8217;s heyday. This iteration has almost every Tekken character showing up to represent, with the exception of Gon and Dr. Boskonovich, who were both guest/joke characters from the console version of Tekken 3. The core game-play is picking any two characters you want, in any combination you want, and beat the crap out of anyone you can. The game kept the basic engine of Tekken 3, while adding in the twists for the tag feature. You have tag launchers, tag throws, tag combos, and special tag moves depending on the your choice of characters relationship. With over twenty characters, that&#8217;s a lot of combinations to work through. But it gives the game a completely unique feel that no other game since has been able to capture. Also returning in the revamped release is the Tekken Bowling mini game from the PlayStation 2 iteration. This simple, yet highly fun, Tekken Bowl mode allows you to do just what you think it does, bowl, adding some fun twists here and there. Sadly, Tekken Tag Tournament HD falls short on two very important fronts. First, the game installs on your systems HDD, and shows up on your XrossMediaBar like any other downloaded game. Unfortunately, you still need to have the disc in the system to play. Secondly, there is no online play included in the package. This is unfortunate and would have been a huge selling point to the old school players.</p>
<p>Next up in the package is the computer-generated Tekken movie, Blood Vengeance. This movie is meh at best, with the actual story elements lacking, but at least the fight sequences are really fun to watch. Which as any long time Tekken fan knows, that&#8217;s mostly what you get anyway. Blood Vengeance follows Ling Xioyou in her quest to find Jin Kazama. Again it&#8217;s meh, but for a Tekken fan still enjoyable.</p>
<p>Finally, Tekken Tag Tournament 2 Prologue is the last piece in this bundle. Which, in my opinion, is supposed to be the main selling point of this package. You get four characters Xioyou, Alice Bosckonovich, Devil Jin, and Devil Kazuya, along with two stages. In addition you get the option to map your buttons, but that&#8217;s about it. No online here either, nor is there even any practice modes or a moves list in the pause menu. Which, as far as I see it, is a really half-assed demo. It uses an updated version of the Tekken 6 engine, so most of the stages you&#8217;ll be in will be enclosed with walls, with a few multi-tiered stages thrown into the mix.</p>
<p>Tekken Hybrid was released with very little press. Unless you kept up with it on Tekken forums or came across it on a retailers website by accident, you&#8217;d most likely never notice it until you were in the store and saw the name Tekken on the cover of the box. Which leads me to believe this release was really just a way to rake in some quick cash. At only forty bucks, they probably feel you&#8217;ll drop the bones for this on the spot.</p>
<p>I&#8217;m calling this one a waste of money. If your a hardcore Tekken fan, this is for you. If you missed out on playing the original Tekken Tag Tournament, or no longer have a PlayStation 2, this is also for you. That said, if you have a bit of patience and can hold out for a bit, I have a feeling Tekken Tag Tournament HD and Tekken Tag Tournament 2 Prologue may be popping up on PlayStation Network for a lot less than forty bucks.</p>
<p><strong>Verdict: Tekken Tag Tournament HD still has solid game-play and is worth your time, but without friends, it might be missing the mark.</strong></p>

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		<title>Batman: Arkham City Review (PS3)</title>
		<link>http://www.techpedition.com/2011/11/21/batman-arkham-city-review-ps3/</link>
		<comments>http://www.techpedition.com/2011/11/21/batman-arkham-city-review-ps3/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 04:45:29 +0000</pubDate>
		<dc:creator>Josh Alcaraz</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[arkham city]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[catwoman]]></category>
		<category><![CDATA[dark knight]]></category>
		<category><![CDATA[harley quinn]]></category>
		<category><![CDATA[joker]]></category>
		<category><![CDATA[paul dini]]></category>
		<category><![CDATA[riddler]]></category>

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		<description><![CDATA[When I played Arkham Asylum I was blown away by the dark and gritty tone of that game. It was masterfully written by Paul Dini. Here we are nearly two years later and Paul has done it again...almost.]]></description>
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<p>Being a guy who gets his games from the bargain bin, sometimes years after they come out due to a very tight budget, there are only a few franchises that I must have and actually plan ahead to get. My point? This is definitely one of the few franchises I mark my calendar for and will shell out the $60 to get right away.</p>
<p>When I played Arkham Asylum I was blown away by the dark and gritty tone of that game. Not only was it a masterfully written by Paul Dini, creator of one of my favorite villainesses, Harley Quinn, and celebrated writer of many of the Animated Series episodes and comics, but the game <em>looked</em> amazing!</p>
<p>Here we are nearly two years later and Paul has done it again&#8230;almost.</p>
<p>Don’t get me wrong. The game is phenomenal, and in this review I will go over the Pros (many), and the cons (more than I thought there would be).</p>
<p>When the game begins, you start as Bruce Wayne being escorted into Arkham City as a prisoner. Right away you can sense that this game is going to be much more ambitious then Arkham Asylum and the real feeling that shit just got real. Immediately you are greeted by the first “so called super criminal”. I won’t spoil it by saying who, but that moment sets the tone for the whole game. Nearly every criminal in the Batman mythos makes an appearance in this game whether it is as a boss, mini boss, or just a cameo. After your brief time as Bruce, you call Alfred to get your gear delivered and that’s when you finally get to don the suit and become the Dark Knight.</p>
<p>Now at this point you actually start the game with all the gadgets you had by the end of Arkham Asylum sans the zip line. You also get some new toys along the way that make toasting baddies (insert “Don’t tase me bro!” clip here) even more satisfying. There are more new gadgets, but you will see for yourself. Also added to the ass kicking arsenal is a more natural feeling flow to the CQC with new animations and moves added just to prove that the Batman owns you like the little girl that you are.</p>
<p>The whole of Arkham City is beautiful in its design and nuances. The city is filled with subtle references to the Batman lore from the Ace Chemical Company where, in some stories, The Joker came into existence, to Crime Alley where a young Bruce watched his parents murdered, signified by a chalk outline and sad music. Hell, you can even get a trophy for stopping to pay your respects here.</p>
<p>Another cool feature to this game is the ability to play as Catwoman. Sexy Selena Kyle has her own set of unique baddie beating moves that also make use of her whip (meow) as part of the combos. Apparently she has also pissed off The Riddler at some point because he has left trophies around Arkham City for her too. Unfortunately, she is only playable for four missions in the entire game.</p>
<p>Each faction has its own set of goons dressed up like their respective bosses. Loyal only to whomever might be winning the turf war at the moment, you can also listen in on their conversations to help determine who they serve and also hear updated comments based on your progress in the game a la Grand Theft Auto.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2011/11/batmanarkhamcity_276_bmpunch3.jpg"><img src="http://www.techpedition.com/wp-content/uploads/2011/11/batmanarkhamcity_276_bmpunch3-1024x576.jpg" alt="" title="batmanarkhamcity_276_bmpunch3" width="1024" height="576" class="aligncenter size-large wp-image-11764" /></a></p>
<p>Kevin Conroy and Mark Hamill return as Batman and The Joker respectively in this game once again reprising their roles from Arkham Asylum. As always, Mark Hamill’s Joker is genius and still my favorite to this day. Asylum alum Arleen Sorkin did not return for unknown reasons but was replaced by one of my favorite female voice actors, Tara Strong. Tara picks up the mantle of the sexy psycho Harley Quinn without missing a beat.</p>
<p>The challenge maps are back where you can play as Batman and Catwoman. You can also play as Nightwing if you want to shell out the extra cash but I hardly think it&#8217;s worth the price. </p>
<p>Now to the bad stuff.</p>
<p>Bad is a relative term here because it isn’t that anything is necessarily bad, certain things I noticed just bothered me a little bit. For example, as I stated above: YOU ONLY GET TO PLAY CATWOMAN FOR FOUR LOUSY MISSIONS! One of them is literally the amount of time it takes you to kick three guys asses. Not only that but IF you didn’t buy this game new or even if you DID buy it new and don’t have an internet connection, you don’t get to play as her anyway. Plus, most of her dialogue sounds like a bunch of cheesy one liners straight out of the old 60’s sitcom.</p>
<p>Another gripe I have is with the Riddler side missions. They made it 100 times more difficult to get the trophies, which is fine, but they made it so that you can’t progress with Riddler’s story line unless you get most of them. Why not make them two separate goals? It’s bad enough that there are 400 plus of them in this game but unless you want to spend countless hours getting them, you will have to just live with the fact that the Riddler is indeed smarter than you.</p>
<p>The main story, although amazing, seemed to go very quickly and I almost feel like they tried to cram every single bad guy from the Bat’s franchise into it which only serves to not give the really great ones proper story development. I’m looking at you Joker/Harley.</p>
<p>All in all this game is a must have for anyone who even kinda liked Arkham Asylum. Not only does it improve on almost everything from the first game, but it&#8217;s story brings some closure to the night spent in the asylum. Also, if you know where to look, the next game is hinted at to have a <em>crazy</em> new variable added to the situation. So get out there and get this game. It’s worth every penny. </p>

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		<title>Metal Gear Solid: HD Collection Review</title>
		<link>http://www.techpedition.com/2011/11/17/metal-gear-solid-hd-collection-review/</link>
		<comments>http://www.techpedition.com/2011/11/17/metal-gear-solid-hd-collection-review/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 04:59:34 +0000</pubDate>
		<dc:creator>Josh Alcaraz</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid 2 Sons of Liberty]]></category>
		<category><![CDATA[Metal Gear Solid 3 Snake Eater]]></category>
		<category><![CDATA[metal gear solid hd collection]]></category>
		<category><![CDATA[Metal Gear Solid Peace Walker]]></category>
		<category><![CDATA[MGS]]></category>

		<guid isPermaLink="false">http://www.techpedition.com/?p=11590</guid>
		<description><![CDATA[When Metal Gear Solid first hit the Playstation back in 1998, it defined the stealth action game genre. Needless to say I have been hooked ever since. So when I heard there was going to be a Metal Gear HD collection, I was as giddy as a school girl.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.techpedition.com/wp-content/uploads/2011/11/mgs-cover.jpg"><img class="alignleft size-medium wp-image-11601" title="mgs cover" src="http://www.techpedition.com/wp-content/uploads/2011/11/mgs-cover-260x300.jpg" alt="" width="166" height="192" /></a></p>
<p>Metal Gear HD Collection includes:</p>
<p>Metal Gear 2: Sons of Liberty (PS2), Metal Gear 3: Snake eater (PS2), Metal Gear: Peace Walker (PSP)</p>
<p>When Metal Gear Solid first hit the Playstation back in 1998, it defined the stealth action game genre. Needless to say I have been hooked ever since. So when I heard there was going to be a Metal Gear HD collection, I was as giddy as a school girl. Unfortunately, Metal Gear Solid was not included in the North American release of this collection. Japanese versions do include a Metal Gear Solid download code for PSN but DO NOT get Peace Walker. What we do get was a graphically updated version of a few of the best games on PS2 and PSP.</p>
<p>Firstly, I was pleasantly surprised to see that not only were Metal Gear 2 and 3 in HD now, but they were also the updated versions of the games that came out after the initial release. Updated to 1080p resolution and 60 fps, and to those trophy junkies out there, full trophy support is included on all 3 titles. Metal Gear 2: Substance and Metal Gear 3: Subsistence both come with extra features not present on the original release.</p>
<p>This version of Metal Gear 2 comes with the added content of Casting Theater, VR Missions and Boss Survival from the original Japanese version. Likewise, Metal Gear 3 comes with the Snake vs. Monkey mini game, all the extra camouflage and face paints, free 360 angle camera, spoof cut scenes, the European Extreme difficulty level and trailers from the Konami website.  Also included are the MSX versions of Metal Gear and Metal Gear 2: Solid Snake (still in all their 8-bit glory) bringing the total of games in this collection to five.</p>
<p>The first game I tried was Metal Gear 3. Its Bond-esque feel and humor along with the captivating story make it my personal favorite of the series. Right off the bat I can see the much improved frame rate gives it a much cleaner feel in movement and environment. Gone are the sometimes fuzzy and jerky motion of the PS2 version. Cut scenes especially seem to look slightly prettier even though the HD upgrade makes the lip sync, already painfully muppet like, even more prevalent and that goes for all 3 games here.</p>
<p>Having hardly played Peace Walker on PSP but playing Portable Ops, I had very little to go by as far as comparison. Although it felt very much like a PSP title, it looked fantastic overall. It even looked as good as MGS4 in some parts. I can’t say I’m a huge fan of the animated cut-scenes although I understand the need being as this was a PSP title. I was almost hoping they would recreate them with the game engine used in the game. Its a silly dream I know.</p>
<p>Metal Gear 2 didn&#8217;t have the same wow factor graphically as the other two games but I chalk that up to it being so much older than the other games. The frame rate, of course, is much improved and the smoothness is obvious. Even for its time, it still looks pretty good.</p>
<p>In sum, I would call this a must have collection for any Metal Gear fan out there. Not only is everything much prettier, but this consolidation of games, now available to those of us out there not able to get those elusive PS3s that are backwards compatible with PS2 games, is a great way to dust off an old set of classics.</p>
<p>Now if I could only get Mr. Kojima to consider remaking Metal Gear Solid with the MGS4 engine. I mean come on! You already have half the game built in MGS4!<br />

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		<title>Dead Island: Fun or just Hell?</title>
		<link>http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/</link>
		<comments>http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 07:44:42 +0000</pubDate>
		<dc:creator>James Knotts</dc:creator>
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		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.techpedition.com/?p=10920</guid>
		<description><![CDATA[With the overflowing amount of zombie themed games and add-ons that have come out in recent years, is this game worth your time and dollars? Well let’s break it down and see.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Developed by Techland, Dead Island looks to put you (yet again) in the middle of the zombie apocalypse. With the overflowing amount of zombie themed games and add-ons that have come out this year, and the years previous, is this game worth your time and dollars? Well let&#8217;s break it down and see.</p>
<p style="text-align: left;">Proving that zombies (like rats) can show up anywhere, Techland has invaded the Action/RPG/FPS genre adding another / with Survival Horror after that. Much like the Fallout series you run around stuff, pick up stuff, do stuff, level up stuff, and kill stuff. You get 4 different characters to choose from to do all of said stuff: Xian Mei who is your Ninja class. She is master of all that is sharp, and has skill unlocks that make her harder to be seen by the undead dummies. Logan is your projectile man. A former NFL star that has let his ego (and the booze) ruin what he had. Purna is on top of all things firearms, your resident man hater. Last but not least is Sam B. A one hit wonder from New Orleans&#8217; lower 9th Ward, and your loved Tank classman.</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-10935" title="dead-island-screenshot-curb-stomp-646x363" src="http://www.techpedition.com/wp-content/uploads/2011/09/dead-island-screenshot-curb-stomp-646x363.jpg" alt="" width="646" height="363" /></p>
<p>As I stated this game is a Action/RPG/FPS/Survival Horror game, so leveling up is paramount. Each character has three skill trees that as you level up you get unlock tokens to use on new or to improve existing skills. With each character having vastly different skills. Purna in particular has a skill called &#8220;Gender Wars&#8221; which allow her to do extra damage to male zombies. LOL. And like any multi-genre thingy there are things for each genre section to do. There are missions to complete. Objects, and people to find. Random people to help, and zombies of different levels to contend with.</p>
<p>  No matter which character you pick you all start the same way. Picking up whatever you can find to make the zombies not go chompy  chompy on your booty booty. The controls are your standard FPS fair. Unfortunately you don&#8217;t have a skills hotkey. Now normally this wouldn&#8217;t be a problem in a single player affair, but I have yet to mention that this game is meant to be a co-oped endeavor. That&#8217;s right. You and 3 of your friends, or 3 random whatevers, can up and run through this game together. Either completing each mission together, or splitting up and doing them separately. Though I would suggest working together as much as possible, especially at the mid-way point of the game. All classes can bludgen, throw, shoot, slice, oh and flatten. So during co-op there is no pause while you upgrade skills. Oh! Don&#8217;t let me forget that you can find vehicles to run around in. The zombies react awesomely to being hit in those trucks.</p>
<p>As for the zombies they come in quite a variety. From walkers, to runners, to just plain big and don&#8217;t want to die for nothing. That&#8217;s ok because for everything but the big guys each character has a MIGHTY BOOT!!!!!!!!!!!!! Yes I said mighty boot. You have a kick button that you can use anytime. So if you&#8217;ve ever played a zombie game and wished you could kick them back&#8230;&#8230;.Well you got it.Now to me this thing is HUGELY overpowered. Except for the mini-boss guys I used the kick/stomp for every enemy I came across for the first 2 chapters. You can kick to knock back, then walk up while they stumble and kick to knock down, then stand over them and curb stomp the $%!* out of them. Of course when you have groups this doesn&#8217;t work as well. But I&#8217;ve had several times I knock 2 down at the same time, landing on top of one another, and took out both at the same time stomping.</p>
<p><img class="aligncenter size-full wp-image-10927" src="http://www.techpedition.com/wp-content/uploads/2011/09/Dead-Island-Screenshots.jpg" alt="" width="606" height="379" /></p>
<p style="text-align: left;">Now even though I do feel it&#8217;s overpowered it just made playing that much more fun for me.  For the melee weapons you pick up you actually have two different control options to choose from. Digital or Analog. Digital is you aim the crosshairs, and then you hit the button to strike. Analog on the other hand has you move the mouse or right analog stick one way then quickly move the other way. Allowing you to strike in a horizontal, vertical, or diagonal trajectory. Also with analog the trade off from being more difficult is that you can build up more power in to your swings. Taking a page out of Dead Rising&#8217;s playbook you can also modify and make improvised weapons. Which there are some really fun ones to make. The electrified machete is a favorite of mine.</p>
<p style="text-align: left;">Dead Island is set on a fictional resort island. And it shows everywhere. The place looks like Panama City the day after Spring Break is over. Stuff broken, beer bottles everywhere, blood on the streets, stumbling assholes that are pissed and trying to kill you&#8230;&#8230;..Wait a minute&#8230;&#8230;..Maybe those aren&#8217;t zombies but dumbass collage kids. HHMMMM&#8230;&#8230;. The Island looks gorgeous. Lush and green, with some awesomely blue water. Oh and if knocked down in said water whether it&#8217;s the ocean, a pool, or a stream, etc, the zombies take damage as long as their down. So yes to answer your question zombies CAN drown. But they can&#8217;t swim.</p>
<div class="wp-caption aligncenter" style="width: 610px"><a href="http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/di-bikini/" rel="attachment wp-att-10929"><img src="http://www.techpedition.com/wp-content/uploads/2011/09/DI-Bikini.jpg" alt="" width="600" height="400" /></a><p class="wp-caption-text">You know you want it!</p></div>
<p style="text-align: left;">For the first part of the game your running around the beach area. In and out of bungalows, lifeguard posts, and beach roads. Unfortunately the game switches to the city area, and it again becomes the drab, apocalyptic scenery we&#8217;ve all seen before.The zombies are very detailed. With different cloths, accessories, and body styles. Though of course you mainly see the fit body female zombies. On the consoles and the PC with options up all the way you can see on the fly damage registration on enemies. You can blow off the side of a face if your not dead on the head. You can break or sever limbs to make them unusable to the zombie. Which is the best strategy against the boss zombies.</p>
<p>Whether you play this with friends, strangers, or just with yourself, this game has a lot to it to keep you going. With missions that are easy, to &#8220;WTF?!?!?!&#8221;, there is something for everyone. Now granted when this game launched just a few short weeks ago bugs abounded. Luckily if you were on the fence, or just waiting it out a bit, most to all of these problems have been fixed.</p>
<div class="mceTemp mceIEcenter" style="text-align: left;"><strong>Verdict: If you love zombie games, and RPG&#8217;s, or just always wanted to be able to walk around and curb stomp everything this is a must play. If not it&#8217;s worth at least renting or giving a try at your buddies.</strong></div>

<a href='http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/deadisland-3/' title='DeadIsland'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/DeadIsland2-225x160.jpg" class="attachment-thumbnail" alt="DeadIsland" title="DeadIsland" /></a>
<a href='http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/dead-island-317181867/' title='dead-island-317181867'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/dead-island-317181867-225x160.jpg" class="attachment-thumbnail" alt="dead-island-317181867" title="dead-island-317181867" /></a>
<a href='http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/dead-island-screenshots/' title='Dead-Island-Screenshots'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/Dead-Island-Screenshots-225x160.jpg" class="attachment-thumbnail" alt="Dead-Island-Screenshots" title="Dead-Island-Screenshots" /></a>
<a href='http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/dead-island-xl/' title='dead-island-xl'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/dead-island-xl-225x160.jpg" class="attachment-thumbnail" alt="dead-island-xl" title="dead-island-xl" /></a>
<a href='http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/di-bikini/' title='DI-Bikini'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/DI-Bikini-225x160.jpg" class="attachment-thumbnail" alt="DI-Bikini" title="DI-Bikini" /></a>
<a href='http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/dead-island/' title='dead-island'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/dead-island-225x160.jpg" class="attachment-thumbnail" alt="dead-island" title="dead-island" /></a>
<a href='http://www.techpedition.com/2011/10/01/dead-island-fun-or-just-hell/dead-island-screenshot-curb-stomp-646x363/' title='dead-island-screenshot-curb-stomp-646x363'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/dead-island-screenshot-curb-stomp-646x363-225x160.jpg" class="attachment-thumbnail" alt="dead-island-screenshot-curb-stomp-646x363" title="dead-island-screenshot-curb-stomp-646x363" /></a>

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		<title>ICO (PS3) Review</title>
		<link>http://www.techpedition.com/2011/09/27/ico-ps3-review/</link>
		<comments>http://www.techpedition.com/2011/09/27/ico-ps3-review/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 20:54:24 +0000</pubDate>
		<dc:creator>Sergio Lugo II</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ICO]]></category>
		<category><![CDATA[Ico and Shadow of the Colossus Collection]]></category>
		<category><![CDATA[re-release]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[Team Ico]]></category>
		<category><![CDATA[The Last Gaurdian]]></category>

		<guid isPermaLink="false">http://www.techpedition.com/?p=10820</guid>
		<description><![CDATA[ICO has an extremely slow pace and rarely does anything truly exciting happen. However, it IS an experience like none other.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.techpedition.com/wp-content/uploads/2011/09/Shadow-of-the-Collossus-Box-Art.jpg"><img class="size-full wp-image-10744 alignleft" title="Cover Art" src="http://www.techpedition.com/wp-content/uploads/2011/09/Shadow-of-the-Collossus-Box-Art.jpg" alt="" width="186" height="211" /></a>Remember last week when I said that Shadow of the Colossus was still awesome? Well, the same can&#8217;t really be said about its older sister, ICO.  Team ICO&#8217;s first adventure on the PS2 was released within calendar year of the PS2&#8242;s launch. Developers were still fumbling with the power they were given and hadn&#8217;t perfected the dev process for the hardware. Because of this, the original version of ICO is terribly ugly, and by ugly I mean the general resolution of the game. Unlike Shadow, it looks old very old. The User Interface looks old, the handling and platforming feel old and the environments, while beautiful, are blocky and reminiscent of past technologies. With that said, the game is still good.</p>
<p>ICO tells the story of ICO, a poor boy sent to a prison because he has horns. He breaks out of his cell and meets Yorda a white girl that has seemingly cosmic powers. The game is ICO and Yorda trying to escape their castle/prison. The story is vague throughout. Like Shadow of the Colossus, Team ICO depends on the art style and visuals to tell the story. The platforming and puzzle solving is a standard affair, with your character only having two basic moves, swinging a stick, and the vaguely named &#8220;action&#8221; button. Not including the standard navigation, and jumping mechanics that&#8217;s the entirety of your abilities.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2011/09/ICO-3.png"><img class="aligncenter size-large wp-image-10824" title="ICO 3" src="http://www.techpedition.com/wp-content/uploads/2011/09/ICO-3-1024x576.png" alt="" width="1024" height="576" /></a></p>
<p>The right shoulder button is used to call Yorda and/or hold her hand; this is where the game mechanics get frustrating. Yorda spends the entire game with you and in no way is she self sufficient. She has to be guided through every section of the game usually by holding her hand and running or physically helping her climb onto ledges (a process that takes entirely too long to transpire). At context sensitive spots, she will stay still and stand on switches, but most of the time she aimlessly roams around the room she is in waiting for you to direct her or pull her to where she needs to go.</p>
<p>This effectively makes ICO the longest escort mission in the history of gaming. When moving from screen to screen, if you are not holding Yorda&#8217;s hand, she doesn&#8217;t follow you. If you leave her in a different room, the shadowy bad guys come and take her away. You are essentially babysitting this girl the entire game. Sadly, this will probably be the deciding factor in whether a player likes the game or not. The puzzles are solid, the environments are lush and the enemies are creepy, but toting her around from room to room, may be the breaking point for you.</p>
<p>As for the port, Bluepoint obviously put more work into ICO than they did Shadow of the Colossus. When looking at side by side shots of the original and the re-release, redrawn textures can be seen in places. It still looks like a PS2 game, and if anything the new textures bring it more inline with its disc-mate Shadow of Colossus. The controls are still clumsy, and the environments are 99% unchanged, so if you played ICO on the PS2 don&#8217;t expect it to be too different, just a bit cleaner.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2011/09/ICO-2.png"><img class="aligncenter size-large wp-image-10823" title="ICO 2" src="http://www.techpedition.com/wp-content/uploads/2011/09/ICO-2-1024x576.png" alt="" width="1024" height="576" /></a></p>
<p>Having played the original, I wasn&#8217;t prepared for the stylistic shock that would come from booting up the re-release. I described ICO as Prince of Persia without the excitement on last week&#8217;s podcast, but that really only scratches the surface of the antiquity of the base game structure. As stated above the controls aren&#8217;t really clear and the items you interact with in the world are not labeled as such. The &#8220;action&#8221; command, attached to the circle button, is used for a variety of things in the world, but the game never tells you what they are. Essentially, ICO wants you to just figure it out.</p>
<p>This style of gameplay is all but gone from gaming these days. Sure, there are a few hold outs, namely Demon&#8217;s Souls, but games are much more willing to hold your hand or guide you through areas than they were a short ten years ago. It&#8217;s pretty ironic that a game where a major character mechanic is holding hands doesn&#8217;t hold the player&#8217;s hand at all. If you aren&#8217;t keen on environmental puzzles, its possible you could roam an area for hours without seeing that one thing that is the key to moving on to the next area.</p>
<p>Alot of people have never played ICO and will be experiencing it for the first time on PS3. These people need to know exactly what they are getting into before embarking on the journey. There will be and has always been a very vocal minority of people that love this game, but its age is not doing anything to help that minority&#8217;s argument. It has an extremely slow pace and rarely does anything truly exciting. However, ICO is an experience like none other.</p>
<p><strong>Verdict: Not as good as I remembered it.</strong><br />

<a href='http://www.techpedition.com/2011/09/27/ico-ps3-review/ico-1/' title='ICO 1'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/ICO-1-225x160.png" class="attachment-thumbnail" alt="ICO 1" title="ICO 1" /></a>
<a href='http://www.techpedition.com/2011/09/27/ico-ps3-review/ico-2/' title='ICO 2'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/ICO-2-225x160.png" class="attachment-thumbnail" alt="ICO 2" title="ICO 2" /></a>
<a href='http://www.techpedition.com/2011/09/27/ico-ps3-review/ico-3/' title='ICO 3'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/ICO-3-225x160.png" class="attachment-thumbnail" alt="ICO 3" title="ICO 3" /></a>
<a href='http://www.techpedition.com/2011/09/27/ico-ps3-review/ico-4/' title='ICO 4'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/ICO-4-225x160.jpg" class="attachment-thumbnail" alt="ICO 4" title="ICO 4" /></a>
<a href='http://www.techpedition.com/2011/09/27/ico-ps3-review/ico-feature/' title='ico feature'><img width="225" height="160" src="http://www.techpedition.com/wp-content/uploads/2011/09/ico-feature-225x160.jpg" class="attachment-thumbnail" alt="ico feature" title="ico feature" /></a>
</p>
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		<title>BloodRayne: Betrayal Review</title>
		<link>http://www.techpedition.com/2011/09/12/bloodrayne-betrayal-review/</link>
		<comments>http://www.techpedition.com/2011/09/12/bloodrayne-betrayal-review/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 03:23:47 +0000</pubDate>
		<dc:creator>James Knotts</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bloodrayne Betrayal]]></category>
		<category><![CDATA[majesco]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[wayforward]]></category>

		<guid isPermaLink="false">http://www.techpedition.com/?p=10205</guid>
		<description><![CDATA[Originally developed by Terminal Reality, and still published by Majesco, this new outing with Rayne is handled by a new developer with some big differences. WayForward is in the drivers seat now, and they've driven Rayne to some places she's never been before.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.techpedition.com/wp-content/uploads/2011/09/1839014-box_brayneb.png"><img class="alignleft size-full wp-image-10223" title="1839014-box_brayneb" src="http://www.techpedition.com/wp-content/uploads/2011/09/1839014-box_brayneb.png" alt="" width="161" height="191" /></a>After a 7 year hiatus on the consoles, and being butchered by Uwe Boll in 3 movie iterations, Rayne is back on consoles via PSN and LIVE. Originally developed by Terminal Reality, and still published by Majesco, this new outing with Rayne is handled by a new developer with some big differences. WayForward is in the drivers seat now, and they&#8217;ve driven Rayne to some places she&#8217;s never been before.</p>
<p>For this outing, Rayne is sticking to the 2D plane. Betrayal has been made into a pure platformer with 15 levels of running, jumping, shooting, slashing, exploding fun. First off we&#8217;ll touch on Rayne&#8217;s changes. In addition to making the jump from 3D to 2D, Rayne&#8217;s look has changed as well. No longer bearing her belly WayForward has toned down Rayne&#8217;s sex appeal in favor of a more modest look, while still retaining the essence of the 3D game design. Her face has changed significantly though.  When you see her up close she looks like Emo-Rayne, which I must say is my only gripe as a long standing Bloodrayne fan. While maybe not the best games in their genre I have loved the first two games. They were a huge amount of fun for me.</p>
<p>The look of the game is like a very smooth running motion comic. All the animations flow easily from one movement to another for both Rayne and the enemies. The colors contrast nicely so you won&#8217;t lose Rayne in the chaos onscreen. There are a few moments where the screen goes dark and you simply see nothing but shadows as you slice up your foes.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2011/09/bloodrayne-betrayal-screenshot-spin-attack.jpg"><img class="aligncenter size-full wp-image-10218" title="bloodrayne-betrayal-screenshot-spin-attack" src="http://www.techpedition.com/wp-content/uploads/2011/09/bloodrayne-betrayal-screenshot-spin-attack.jpg" alt="" width="758" height="427" /></a></p>
<p>Rayne still has her signature blades and a nice power packing pistol that can take out several normal enemies in one shot.  During the game she also receives a solar gun, the ability to transform, and can make enemies explode. That&#8217;s right, you can make them explode. How this works is when you go to feed on your victim to replenish your health you can simply bite them quickly and they will take on a green color and start to smoke a bit.  Then you can press the taunt button to make them explode, causing damage to nearby enemies, and even causing them to explode in a chain. Rayne also has a headstomp move.  Strangely enough there&#8217;s a trophy for do this 50 times in a row.</p>
<p>In the platforming department&#8230;&#8230;&#8230;..well damn.  Betrayal takes the typical platform challenge and amps it up. With great level design, and tricky jumps, platform lovers will be happy with where this game takes them.  When I say tricky jumps I mean TRICKY jumps.  There&#8217;s one battle where you have to fight while jumping from one quick vanishing hop post to another while fighting two enemies at the same time.  Some of the 15 levels are almost nothing but pure puzzles, challenging jumps, run through traps, moving saws, flying missiles, floating bodies, dropping spikes, and pools of acid. Whew they throw a lot at you in this one. It&#8217;s ok though, Rayne&#8217;s a tough girl and can take care of herself. She has two moves that really help with her survival. A dash move that has some frames of invincibility, and backflip move that gives much greater height to her jumping ability.  With almost 10 different enemy types the game doesn&#8217;t get very repetitive. Certain sections dish out the challenges out in combinations that will require you to use strategy to overcome.</p>
<p><a href="http://www.techpedition.com/wp-content/uploads/2011/09/BloodRayne-Betrayal-PR-4.jpg"><img class="aligncenter size-full wp-image-10217" title="BloodRayne-Betrayal-PR-4" src="http://www.techpedition.com/wp-content/uploads/2011/09/BloodRayne-Betrayal-PR-4.jpg" alt="" width="758" height="426" /></a></p>
<p>In true platformer fashion there are power ups to find.  Every 5 red skulls you collect will give you the option to increase your health or ammo cache. I always chose health. Your score in each level is ranked and these scores are shared on the leaderboards. A time bonus is seen ticking down quickly when you start a level, or checkpoint. The faster you complete the level the higher score you&#8217;ll get. The controls are tight, and very responsive. When I missed jumps I knew that it was me that missed them and not because the controls were off. Just like a whip Rayne will do exactly what you tell her and just like said whip, if she stings you it&#8217;s because you told her to.</p>
<p>Sound-wise this game has hits and misses for me. First off, the sound is excellent. The music is full, rich, fun, but sometimes repetitive. Not annoyingly repetitive, but you do get a little tired of hearing the same few songs from time to time. Hits, grunts, moans, shots, explosions, deaths; they all come out beautifully and distinct. Unfortunately where the misses for me come from is not actually hearing the small bit of story that&#8217;s going on in the game. When I said the game looks like a really smooth motion comic I meant it. Dialogue is handled with text bubbles, so we won&#8217;t get to hear the sultry voice of Laura Bailey as Rayne this time around.  You&#8217;ll most likely remember her as the voice of &#8220;Lust&#8221; from the Fullmetal Alchemist series.</p>
<p>If your a longtime Rayne fan, or a fan of great platformers this is a must buy. At only $20 or $15 if your a Plus gamer.  This game is well worth your time and money.</p>
<p><strong>Verdict: A MUST PLAY.</strong></p>
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		<title>Tiger Woods PGA Tour 12: The Masters Review</title>
		<link>http://www.techpedition.com/2011/07/13/tiger-woods-pga-tour-12-the-masters-review/</link>
		<comments>http://www.techpedition.com/2011/07/13/tiger-woods-pga-tour-12-the-masters-review/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 19:35:19 +0000</pubDate>
		<dc:creator>Kary Brown</dc:creator>
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		<category><![CDATA[golf]]></category>
		<category><![CDATA[jim furyk]]></category>
		<category><![CDATA[pga]]></category>
		<category><![CDATA[ricky fowler]]></category>
		<category><![CDATA[the masters]]></category>
		<category><![CDATA[Tiger Woods]]></category>
		<category><![CDATA[usga]]></category>
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		<guid isPermaLink="false">http://www.techpedition.com/?p=9742</guid>
		<description><![CDATA[Tiger Woods PGA Tour 12: The Masters won’t win any awards for innovation, but it is a solid golf game and the new additions make it a worthy purchase.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-9762" title="boxshot" src="http://www.techpedition.com/wp-content/uploads/2011/07/boxshot.jpg" alt="" width="246" height="336" />I&#8217;ve recently become somewhat of a golf fanatic. I&#8217;m constantly watching the golf channel. I keep up with the players, and my attention is glued to my television during the major golf tournaments.</p>
<p>The funny thing is, I have always had a passing interest in golf since I was in the 7th grade (thanks to Mr. Woods). I actually purchased the first game in the series, Tiger Woods &#8217;99 after his popularity had reached critical mass. His win at the Masters made me interested in a game I thought was only for rich white people.</p>
<p>Racial liberation aside, this the first time Augusta National has allowed their famed course to be in video game since 1986 (<a href="http://www.mobygames.com/game/mean-18">Mean 18</a>). Private golf clubs are pretty exclusive, and Augusta National is exclusive still. There are only about 300 members at any given time, and membership is invitation only. To save a little time, let&#8217;s just leave at this: having this course in the game is a very big deal.</p>
<p>In addition to Augusta National, 23 other courses are included. Some of the standouts are Pebble Beach, Waialae, Torrey Pines, Spyglass, Bethpage Black, and my personal favorite TPC at Sawgrass (<a href="http://en.wikipedia.org/wiki/File:TPC_Sawgrass_17.jpg">the one with the island par 3 17th hole</a>). Each course is modeled with accuracy and precision, but I guess that&#8217;s to be expected. They&#8217;ve been doing this for awhile now.</p>
<p>You have all your standard game modes (match play, stroke play, bloodsome, greensome, skins, etc). There&#8217;s also a <em>Tiger at the Masters</em> mode in the game that is similar to the Michael Jordan modes in NBA 2k12. You lead Tiger to victory through each of his Masters victories (&#8217;97, &#8217;01, &#8217;02, and &#8217;05).</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-9766" title="tw01" src="http://www.techpedition.com/wp-content/uploads/2011/07/tw01.jpg" alt="" width="640" height="440" /></p>
<p>There are also a few new additions, the most significant of which is the new caddie option. Caddie advice is available at the press of a button. I kind of feel like it is cheating because he pretty much gives you the best possible shot. You can even choose between safe and aggressive shots. It will definitely improve you scores and give you new ways to look at different situations.</p>
<p style="text-align: center;"><img class="size-full wp-image-9771  aligncenter" title="tw02" src="http://www.techpedition.com/wp-content/uploads/2011/07/tw02.jpg" alt="" width="640" height="440" /></p>
<p>You have a myriad of control options. The default mode lets you see your player as you swing and doesn&#8217;t penalize you as much for off-center or non-square hits. The pro mode, however, is a different story. The camera looks down at your club and the ball as if you were actually on the tee box.  If you slice, hook, or whatever, the ball is NOT going to go straight. This mode is very difficult (it&#8217;s fairly close to 1-to-1), so I only use it on the (all new) driving range.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-9764" title="tw04" src="http://www.techpedition.com/wp-content/uploads/2011/07/tw04.jpg" alt="" width="640" height="448" /></p>
<p>I remember reading a tweet in which Tiger said you could practice your swing with the game. I also remember laughing hysterically. I will say that he isn&#8217;t far off. The game won&#8217;t do anything to improve your ball striking, but yes, it can and has actually helped me improve my swing. No joke!</p>
<p>I think Tiger Woods 12 encompasses everything that a great golf game should be. It is extremely easy to pick up, but difficult to master. I can play a quick round with my two nephews and they can compete without being bogged down by the technical aspects of the game. My only real complaint is the cartoony graphics, but that is to be expected on the Wii I guess.</p>
<p><strong>Tiger Woods PGA Tour 12: The Masters won&#8217;t win any awards for innovation, but it is a solid golf game and the new additions make it a worthy purchase.</strong></p>
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