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Bioshock 2 Developers Speak

Posted by Sergio Lugo II On February - 5 - 2010

bioshock 2

2K games hosted a conference call today to outline pre-release details on one of the most anticipated games of the quarter, Bioshock 2. Discussed on the call are Big Daddies, Big Sisters, plasmids, setting, story direction, improvements over the original, literary influences, single and multiplayer details and much much more. There’s more than enough raw info directly from the developers to wet your appetite for your next rendezvous in Rapture. The entire call can be heard at the bottom of the post.

On the the Call:
Jordan Thomas – Creative Director, 2K Marin
Zak McClendon – Lead Designer, 2K Marin
Hogarth De La Plante – Lead Environment Artist, 2K Marin
Mat Tremblay – MP Art Director, Digital Extremes
Jesse Attard – MP Lead Programmer, Digital Extremes

Enjoy.

2 Responses

  1. Carl Minor
    Carl Minor:

    Wow! I have not heard the name “Hogarth” since “The Iron Giant”. If you have not seen it watch it.

    Posted on February 6th, 2010 at 10:13 pm

  2. Clarence Brown
    Clarence Brown:

    I think without question the most interesting part of this game is going to be the multi-player. We’ll see if it holds up.

    Posted on February 9th, 2010 at 3:40 pm

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